Water Bottle - A Story of Questions

This bottle material was made for my narrative horror mystery game A Story of Questions. It’s based on a shader by Pavel Efimov, but I ended up heavily modifying it for my needs.

While the original uses UE5’s clear coat shading, I went with a more customized approach that skips clear coat entirely. The material stays fully opaque, and instead of real translucency, I faked the liquid effect using a cubemap inside the material to simulate light refraction and depth.